Thursday 2 February 2023

Provence, north & east of Marseille

Context is everything.  I added the 2-hex section north of Marseille:


Then the two hexes east of Marseilles:


The environs around Pourcieux feature plenty of disrupted terrain, a high elevation and thus a low infrastructure (only 29), despite the surrounding density.  Just south of this section, the easier route between Marseille and Brignoles is found along the coast.

Here's a complete map of all that's been done around Marseille so far:


Builds fast.  Here's the same map with the background of the 20-mile hex map that it's been created from:


There, Maxwell.  There is a small error; the road south of Brignoles should have a thin black line running through it, as it's a trade route into Toulon.  I've fixed it on the map; say the word and I'll fix the post here ... otherwise, I'll leave it until next month.

I still have six other former requestors to hear from, plus anyone else making a $10 donation to Patreon who'd like to see some other part of the world.

1 comment:

  1. (Maxwell)

    Good stuff Alexis. Thank you for adding some extra sections! Don’t worry about fixing the upload ( though I’m glad you mentioned the detail of the unmarked route — it’s refreshing to read someone who admits to mistakes, and readily.)

    The most intriguing areas on these maps, for me, are always the places where infrastructure suddenly and rapidly changes. It’s fun to think of ways to drive such a change home in just one or two sentences of description that hit the players hard… Or draw it out into a realization spanning many minutes of gameplay, until you get that little jolt of success as one of them says to the other “wow… we’ve left behind civilization haven’t we?”

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