At last, more content. Finally tidied up that corner at the top left of this map. Here's a closer version of that:
Haven't posted a map since August last year. Heaven knows its about time. Though yes, those little fiddly islands are awful.
Grinding over the Earth's Surface
At last, more content. Finally tidied up that corner at the top left of this map. Here's a closer version of that:
This is very different map.
It shows why Hollywood loves to film in Hercegovina. There are vast unoccupied plains, spectacular isolated mountains, nearby forests, a sea with unoccupied desolate coasts and villages with at least parts that haven't changed since the 17th century.
I do another section west of here, mostly just sea, but there are few islands. Nothing of real note, because at this latitude, all the important islands are in the map above. Ahead, there's another complicated collection of islands between Zara and Rijeka, but I won't be there until I finish off some inland stuff, on my way to completing Croatia.
This is another part of Italy, with the Gargano Peninsula on the right. Pelagruza at the upper right is just a little slip of land, less than a mile long, but the Tremiti Islands right of centre are simple gorgeous. If anyone wants to pay my way there, I'm good to go. San Domino is about 2 miles long, while the other two, San Nicola and Capraia are less than a mile.
More work done on the October Lantern, the September issue is official in three days. In the meantime, I'm making headway with these. I'm done with Italy for the time being, though I might skirt the edge of it north of the Pola Peninsula in Croatia, fairly soon at this pace. I've really enjoyed mapping this; every effort gives me such insight into places I know only in the big picture, so seeing them at this scale fascinates. Probably going to have another piece tomorrow; at the present, I'm finding the maps are a good head rest from the writing.
Back in January 2024, I passed this way and produced the region around the Skader lake in Albania. I've been working around the corner this represented back then, which is now mapped to the south and the west, thusly:
I am working on the magazine. I'm producing about a page and a half a day, so I should be more than ready for the October issue preview to be ready on September 1st. In the meantime, I'm stoked to work on this, so I am.
Let's start with this corner of Apulia:
And here's the one to the west of this, the Rumelia sheet, M.23e:
Following on work done on Jan 17, 2023 (Inebolu) and Jan 20 (Cide), we offer a large area in central northern Anatolia.
Both peninsulas completed, now, the south shore sketched out. Looks mighty fine, I think... the terrain around Taman was simply fascinating. The coasts aren't strictly accurate, but then, this isn't the real world, is it?
Ah, coastline. There's the north shore of the Sea of Azov, not entirely but for about 80 miles. This also completes the enclave of Itossia and most of Zaporozhia... and were I heading out east from here, the land would become increasingly less developed or occupied.
Alas, I'm moving southeast, but only for another line of three hexes. That's as far east as I'll go as I roll in a circle, starting off southwest from there. There's a bit more steppeland, then the wilder parts of Anatolia will be a mixture of high mountains, forests and macchia.
Incidentally, Itossia is, I believe, my first non-human region. It is an enclave of a larger enclave called Cumana, occupied by half-orcs whose origin begins with Pechenegs and Cumans who arrived here in the early millennium. It is the point where my game world begins to deviate from the real, as these tribes are "orc" in my history, breeding with the human ancestors of the Zaporozhians and succeeding it repelling the Russian humans to the north. Thus, Russia itself was more severely crushed under the Mongols (larger orcs, similar to Tolkien's uruk-hai, but called "haruchai") in my game. Most of our Russia in the 17th century was never conquered by Russia, because those lands weren't empty... they're occupied by thousands upon thousands of non-human tribes, who control lands both before and beyond the Urals. Russia is therefore but a small Grand Duchy, that of Moscovy, as it was prior to Ivan the Terrible.
Anyway, that seemed relevant here.
The "swamp" land shown is moderate bogland, easily crossed on foot though damp and spongy, and subject to flooding in the late spring. It is a topography that hasn't existed since the early 20th century, before World War II, so the Germans did not need to contend with it; of course this isn't what the region looks like now, it's a reservoir. It makes a natural boundary between lands controlled by the Turks south of Kiyev and the Zaporozhian Sich, or cossacks, enabling the latter to strike along routes through the soft country that they know to be firm enough, in some seasons, for their horses. This makes it hard to defend the lands of Krivassa against raiders, which makes for a good set-up in any campaign. Obviously, such a wide, treeless soft-bottomed open ground, braided with hundreds of tiny brooks not shown on the map, can be imported into anyone's personally generated setting.