Some of these can be brutal to lay out; the roads took just too long with this one, as the path of the Danube through the middle of the densely packed area, coupled with my trying to maintain my road-layout premise, really proved a challenge. The hex containing Komarom and the next hex to the right had 800+ and 700+ infrastructure. Since a hex gets a "high road" for every 100 pts., both have more of these roads than the hex has sides ... which means they get an "extra" road on either side of the Danube. Yet one of these had to be used to connect Guta with two different settlements off-map, so the road between Tata and Tardos ended up being a low road.
I don't suppose anyone knows what I'm talking about.
There's still a part of me that wants to connect Sturovo to Svodin (honest, these places are on the map), but then, the primary form of trade through the middle here is on the Danube itself. The best way to connect with Svodin, as well as all the shown area of Nyatria including Guta, is to ship it down river to Moca, Iza or Zlatna. So I left the extra road west from Sturovo out.
As I said with the last post, Budapest (the Ottoman Empire) controls the south bank of the Danube, Nyatria (and the Kingdom of Hungary) the north bank. The actual price of goods is set by Danube traffic, which is why there's no official "trade route" shown, as would be indicated by a road with a black line down the middle. You can see the route between Pozsony and Koszyce at the top left, running through Hul, Mana and Kalna to Leva at the top. Obviously, the road west from Esztergom would be used continuously for trade, but on my trade map of the "known world," none of the roads here are "trade routes" specifically.
The city of Budapest controls the trade on the south side of the Danube. Just off the map to the west is "Yanik Kale," modern Gyor, which is the last far west fortification of the Ottomans. That'll be mapped with my next effort. The next section is even more populated, with even more cities and more roads, so I'm not looking forward to it.
Oh, there's an error I didn't notice. The high road from Nagysap needs to be connected with the cart path from Csakvar, which I laid out yesterday. That'll be fixed the next time this area is posted.
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