Tuesday, 31 January 2023
Further Rumelia, northeast of Filibe
Monday, 30 January 2023
Further Rumelia, around Kazanluk
Pressed for time, but here's today's map:
The Balkans in general are such a confused collection of mountains, valleys, dense fields and empty hinterlands. Until I post a complete sheet map of the area, it's bound to make little sense to the reader now. But I go on posting, to give the sense of the world unfolding in its own way.
Sunday, 29 January 2023
Further Rumelia, around Marsa
Saturday, 28 January 2023
Further Rumelia, around Beroia
Heart of Bulgaria:
Friday, 27 January 2023
Further Rumelia, west of Suida
Thursday, 26 January 2023
Further Rumelia, around Kavakli
This is a good, long shot, showing the relationship of the area with the coast. I did one-and-a-half sections, including the parts with Golyam, Kavakli and Vaysal. It's a good, healthy adventuring area, with the party needing to make their way to Vaysal on the edge of the hilled forest that surrounds that country town. From there it's plenty of dry, dense hills, in which could be hidden anything. Then it's a long walk to a bigger city, carrying their gold along empty roads through more forested places. Provides a number of interesting possibilities.
Wednesday, 25 January 2023
Nilnard, around Somolo
A very unself-evident title:
This is a rework of the city of Columbus, Ohio, as it might have been if the Mound Peoples culture had survived and supported by elves, who arrived in America before humans. In other words, a totally fantasy rendering of the area.
A few considerations have to be given thought with the above. While appearing like a European setting, the map above doesn't give details on what a stone road might look like, or how the houses might appear, or what a city layout might be. The various villages and towns might very differently organised, with distinct living conditions and social designs. The map alone is just a step towards building the world here.
I have a vision of houses that are scattered over large areas, between continuous vegetable gardens growing mostly tubers rather than grain crops; the high roads, those in darker red, could be discontinuous black-and-brownstone blocks, each made to perfectly fit with the next, like the example of walls found in Inca cultures. They might have a gutter and a low stone wall that runs on one side, to collect water for crops dug alongside the road. The whole social culture might be organised along communal lines, without the dependence on money for trade. It's really up to us to decide what sort of lives these people lead.
So just because the map looks like it might come from a place in Europe with unfamiliar names, this could be utterly unlike the world we know.
Tuesday, 24 January 2023
Further Rumelia, around Maritsa
Monday, 23 January 2023
Further Rumelia, west of Sizebolu
Sunday, 22 January 2023
Further Rumelia, around Sizebolu
Saturday, 21 January 2023
Further Rumelia, around Aetos
Don't have much time to make sense of today's map, upon the Black Sea and part of Bulgaria.
Essentially, it's approximately the middle of Bulgaria's coast on the Black. I'm going to run down the Black Sea coast for 60 miles, which gets just past the Turkish border, whereupon I'll start inland in a westerly direction. I'll put up a general map explaining this tomorrow.
Friday, 20 January 2023
Bithynia, around Cide
Returning to Bithynia, there's only this small corner left, before leaving modern Turkey behind:
Everything else is south and east. When I come back around this way, I'll be doing a great deal of Turkey ... but then Turkey is a very large country, bigger than France, so that I'll be adding to it for years to come.
Before starting on Bulgaria, I thought I'd provide a general map of the coast around the Black Sea, to demonstrate how really huge it is with this scale:
Not all of this coast is mapped, obviously. The big swing around Constantinople on the lower left swings too far south, so it won't be done on this pass. This is also a part of the map where the direction of hexes turns 60 degrees, which is really obvious for anyone familiar with a world map. With tomorrow's post, if someone doesn't intervene with a request, I'll fill in the coast on the middle left, which is Bulgaria, and start moving inland from there.
The reader can see that, although I'm only doing a small part each day, it's just taken two months to map an enormous part of Europe, from Hungary through the southern tip of Poland, across the Ukraine and down into the rim of Turkey. In another two months we'll have reached the Adriatic Sea and, I hope, be on the verge of returning to Hungary.
Thursday, 19 January 2023
Provence, around Marseilles
Also requested by a $10 Patreon supporter:
Marseille is an unusual location upon the Mediterranean Sea in the south of France. In the first regard, it has a spectacular deep-water port, enabling the largest of ocean-going ships to park where they're well-protected from storms. This port was known to the Greeks 2700 years ago, and has been in constant operation since then.
The low plateau surrounding the city is densely populated, but it consists of macchia, a rocky, dry, porous scrubland, impractical for ploughing but excellent for growing olives, dates, grapes and various shrub-based nuts. These are grown and traded south and north for cereals grains from Italy, Spain and the Loire valley of France — especially the latter. Because of its port, Marseille also imports from all over the world, so that the city is a tremendous transshipment point for unloading goods from Asia, Africa and the New World into the European market.
Unusually, however, Marseille doesn't do so from ship to wagon, as there are no easy routes inland from the city. Instead, goods are transferred from huge merchant ships into smaller vessels that take the Rhone deep into the heart of France — making Lyons, Burgundy and Geneva rich. It was this route, the last extension of the Silk Road from China, that created the Fairs that changed the economy of Europe in the Middle Ages. While this route withered for Italy with the discovery of the New World, Marseille was strengthened by the ships that came from the west through the Straits of Gibraltar. It remains today one of the busiest ports in the world.
For players visiting, the key word is bustle. As a DM, I'd stress that there was no safe place to stand, no quiet place to go. Instead, the constant movement of loaded animals and vehicles would force the party to move and move and move out of the way or get run down. As newcomers, they wouldn't understand what was going on, but they'd be able to see there was a LOT going on. Literally the world's produce and handicrafts pouring through its streets, outwards into the world and inwards from it. By D&D standards, Marseille is a gigantic place, with 226,000 people — three times the size of yesterday's Munich.
Back to Bithynia tomorrow.
Wednesday, 18 January 2023
Upper Bavaria, around Munich
As requested by a $10 Patreon supporter:
Requests tend to be for heavily populated areas; Munich sits on a wide, beautiful floodplain with rich black soil, laid down by the Isar River. It also happens to be located in a convenient set of trade routes from east, west, north and south ... particularly the route from Italy through Innsbruck, about 46 miles from the bottom edge of the map. The combination of these things made Munich a phenomenally important place in Europe, sustaining Bavaria as a powerful independent duchy until eventually conquered by Napoleon.
As a stand-alone map, it isn't that impressive ... but the value of these maps is how good they look as piece after piece is added on, giving each part of the map a little more context and flavour.
Tuesday, 17 January 2023
Bithynia, around Inebolu
Monday, 16 January 2023
Bithynia, around Sinop
Sunday, 15 January 2023
South Crimea
Saturday, 14 January 2023
Crimea, northeast of Acmescit
Friday, 13 January 2023
Thursday, 12 January 2023
Crimea, southeast of Cankoy
Monday, 9 January 2023
London
Sunday, 8 January 2023
Ameriscoggin, around Brunswick
Saturday, 7 January 2023
Lower Androscoggin Valley
Friday, 6 January 2023
Tahquamenaw, around Munising
Tahquamenaw Country (Michigan)
Excitin', ain't it?
Thursday, 5 January 2023
Addressing Discord's Ask on Mapping Michigan
"Munising is a Native American name meaning 'Place of the Great Island.' In 1820 the Chippewa village was located at the mouth of the Anna River, but they later moved camp to Sand Point. Munising was actually officially founded in 1850, but the first civilization was built in Au Train."
Gives us options. We can rename it "Place of the Great Island," if we want that particular feel. We can literally move the village to where Au Train stood. Personally, because I have to do thousands of these [not kidding], I prefer to be bloody minded about it. As I've said, I'm not interested in creating an "accurate" version of the Earth in any sense. Nothing said above is remotely accurate; even the 1400 figure is just a guess by experts. For me, it's good enough that Munising is a native name. Works for me. And it can sit where it is.
Discord asked for "Bay Furnace Ruins," which happens to be 3.16 miles from Munising. This is a good place to start.
Let's make an Odawa "province." American counties are too small. If we draw a boundary line between Schoolcraft and Delta counties, and between Alger and Marquette, then we have five counties forming the tip of the peninsula: Alger, Schoolcraft, Mackinac, Luce and Chippewa. The total area for these five is 27,311 sq.km, or 10,668 sq.m. This is about the same size as the Sanjak of Vassia that we mapped in the Ukraine last month.
We can mix the populations together and create a single figure for all five, based on their settlements. That's my next task. I'll report when that's done.
Crimea, southwest of Cankoy
One and a half sections today.
Part of the Crimea's plain, the "Pontic Steppe." This same plain extends eastward well past the Caspian sea, as far as west-central Kazakhstan ... thousands upon thousands of miles. At the time of my world, much of the settlement of these lands further east was entirely nomadic. That ultimately is reflected in the lands of the Don Cossacks and the surrounding lands around Astrakhan, way, way east of where I'm mapping now. And still there would be groups of persons living gypsy-like in the lands depicted here, so that in addition to the infrastructure population shown, there's a "ghost" population in the background possessing no infrastructure at all.
These peoples sometimes engage in something called "sporadic cultivation," in which groups settle for a season or two where sufficient water has accumulated in order to raise crops from late spring to early fall. Usually the land won't sustain a second crop or there isn't sufficient water the following year, as the steppe is intermittently dry, depending on where rain happens to fall. The effect, at any rate, is for these nomads to become tremendously protective of their small plots, as they've chosen to get most of their food in a give year from this cultivation, instead of from hunting. Following such years, tribes move outwards after the harvest in search of herds, leaving behind evidence of their brief appearance.
Something new for the players to stumble across when they set out across the plains.
More coast tomorrow.
Wednesday, 4 January 2023
Crimea, around Shekhlar
Just one section today, with little fanfare. Took down Christmas today, and that's always a tiring procedure. And I've have other work to get to, which is also compensating for Christmas. There's no time off without penalty.
This is the far western end of Crimea ... dry, flat, but still an interesting coastline.
Hm. Small error. Zoriane needs a road. Should be a dirt one.
Tuesday, 3 January 2023
Isthmus between Kherson & Crimea
Monday, 2 January 2023
Crimea, along the Karkit Gulf
Been almost two months now of making maps; with the new year, I feel it's time to drop the rough version of the map. The reader should have the idea now. The above represents two new sections, the furthest west just barely touching the mainland. This part south of the Karkin Gulf is also part of the Pontic steppe that we've been maping, but the soil is considerably drier. This is going to be reflected in a general reduction with infrastructure.
There's a single blank hex in the upper right that got overlooked. I'll have the fixed before the next map.