This is a good, long shot, showing the relationship of the area with the coast. I did one-and-a-half sections, including the parts with Golyam, Kavakli and Vaysal. It's a good, healthy adventuring area, with the party needing to make their way to Vaysal on the edge of the hilled forest that surrounds that country town. From there it's plenty of dry, dense hills, in which could be hidden anything. Then it's a long walk to a bigger city, carrying their gold along empty roads through more forested places. Provides a number of interesting possibilities.
Of interest to some, "Kavakli" is the Greek name for Topolovgrad, which is noted for the dolmens that occur in the area. This could add another element for the creative DM building an adventure here.
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