Tuesday, 29 November 2022

Tarnopol Wald and Lwow, around Berezhany

Starting with this:


"Wald" is a High German word meaning forest, but it also carries the denotation of power and strength, and most importantly here, possession.  Like Halicz Duchy, Tarnopol is a direct possession of the Polish Crown.  Part of it is forested, but much of the land has been denuded of trees since the 17th century and the Tarnopol region has become something of a desolate steppe.  But, we needn't worry about that for our game.  There is steppe in east Tarnopol, but not on this side of the hills running north-south on the east side of Berezhany.

Bobrka was misplaced too far south, but I nearly got Berezhany right:


This completes Lwow for the time being ... and nearly completes the sheet map.  The divide between the Dnister basin and the Bug, to the north, splits down the Podolian Plateau.  Regions like this are fairly homogenous, split between open farmland on the left and forested farmland on the right.  The discontinuity helps make sense of the boundary: it's there because it defines the point where the soils are become fertile, which is pushed into the province of Tarnopol.  This, too, is an explanation for why infrastructure isn't distributed outside a region's boundaries ... because these kind of sharp divides occur in the real world.  The generator needs a way to reflect that.

Remember that the population of Ternopol province determines it's infrastructure.  That population is distinct from the number that defines Lwow.  This separation needs to be respected in mapmaking.

This is all the map I'll add today ... however, I'm going to write another post about my map in general.  That'll go up as soon as I can write it.

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